I've been thinking a lot about the anatomical structure of my main character. One of the lessons I learned from my last film endeavor is that if you're going to be traditionally animating a character for an entire year then you better design something that you'll like drawing hundreds of times. For my last traditional film (which was sadly never finished) I designed two characters that were very human-shaped in terms of their anatomy and I paid the price for that one because so much extra effort had to be put into making their animation look good. But with the slightly more cartoony structure I've given Macey, I have a lot more freedom with her motion and expression.
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